HOW THE XBOX ONE X HELPED FORZA 7 SHINE ON OLD CONSOLES
While optimizing Forza 7 for the new Xbox, Turn10 developed new ways to speed up improved performance from older consoles
The announcement of the Xbox One X on E3 2017 was inevitable. Almost inevitable was a 4K trip for Forza, the company’s big-name racing franchise. Forza Motorsport 7 is truly a showcase for everything that the One X can do, pumping with carefully modelled vehicles around effective photo-realistic tracks in 4K HDR, all running at an unbreakable 60fps.
This is one of the most breath taking beautiful racers you will ever see. But while the displays are dazzling on the screen, there’s something impressive about what’s going on under the hood. Despite the big differences in power, the improved specifications of the Xbox One X have actually helped Turn10 forza developer Turn10. Turn10 gets better performance from the original 2013 model Xbox One. To discover precisely anyway, we have to go back to Forza Motorsports 6 of 2013.
“On the Xbox One, Forza Motorsports 6 ran on a native, constant 1080p and a solid fixed 60fps,” says Turn10 creative director Dan Greenawalt WIRED. “We had a game that was well optimized for that box and was a very nice game.”
“We took Forza 6’s code base in DX12 and took the DX12 code base on the Xbox One X,” he explains. Consequently, Forza 7, Greenawalt’s team had 30 percent more room for further improvement of the graphic image or what we wanted to do. “The key was to ensure that anyone playing on an Xbox One or Xbox and even Xbox One S did not sound like a sub-game. Turn10’s drive10 had to push for extreme graphic credibility for the One X without gaining performance on previous machines.
“We started looking at the way you do things on the PC. Draw distance, shadow resolution, texture resolution, anti-aliasing, all other features you can retrieve,” says Greenawalt. “We started experimenting with which best image quality could give us the best, but that meant we could not deviate from the experience. It looks better, better plays, but there is no difference in the difference.”
This is where the optimization has been paid. In the course of optimization for the new hardware, Turn10 discovered ways to express the improved performance from the older machine.
“The most interesting part was in optimizing Xbox One X, we found features that improved the original Xbox One and the lower PCs.” The improvements even allowed the team to drop the minimum specifications for the PC version. “As a result, the Forza Motorsports 7 image quality on the original Xbox One looks dramatically better than Forza 6. In optimizing for the high end, we improved the low end.”
Greenawalt even goes so far as to mention the disclosure of Forza 7 ‘history making’ and has a point in many ways. For the first time, a real-world race car, the 2018 Porsche 911 GT2 RS, was not revealed at a special event for petrolheads, but at a video game conference. The supercharged vehicle, and the recording in the game, was the center of the Forza 7 debut.
“We reveal a car on a game – that was incredible,” says Greenawalt. “Then we’re going to our stage this weekend, winning our [Forza] racers in Le Mans. It’s a real statement about the importance of sports and games that infiltrate the world.”
Licensing deals with manufacturers such as Porsche have become increasingly important for developers like Turn10 in recent years, but Greenawalt says the dynamics between car companies and game studios have shifted – and probably in the studios favorite.
“A group of four of us gathered together and started Forza, and then we were able to license manufacturers’ cars,” recalls Greenawalt. “The relationship was:” He, we would like to have your brand and we will pay you money. “That has changed fundamentally over the last ten years. Now we have over 4.8 million active players each month, and that’s a low period. If you put yourself in the shoes of a manufacturer, you can enter people with your brand with a commercial On Line TV, or you can play with and experience your brand for an hour and then ask for more when they are ready. ”
The big auto labels partnerships are not just a glorious ad game, but also the last game that players reach. With access, there is a lot of data from the real world games. Turn10 is working with engineers to track and track data, race team performance, tire wear and environmental performance, brake heat and downforce. This information is then used to make simulations even more accurate.
From a creative perspective, what I like is that it builds a relationship with engineers,” says Greenawalt. “We need to get the tech specs because we are a simulator, we need to get all the data about the car. The weight of the drive that made the transmission, everything has to be understood.”
Forward, Greenawalt sees Forza Motorsports 7 as a way to introduce players not only for racing games, but also for the love of cars at every level.
“We were really focused on making a game that brings a whole new generation in racing cars and motorsports,” he says.
“Over the next five years we have a vision of how we will do with a combination of esports, great games, PC launch and pushing the format to a much wider spec. If you think of the younger generation, millennials, they’re not going to come to cars as I did – they have to be brought in a new way. The first way we put them in is by going to them on the devices. Making use of communities that are united and making an experience that speaks that’s modern and cutting edge. ”